Here’s a quick tip follow up for my last post on working with MVC Areas with ASP.NET Core. When I visited the pages in the new Admin area I created, it was obvious that they were not picking up the layout and style from the other pages in the site: To fix this I needed to […]
Areas in MVC allow you to separate your web application into segments, each with their own set of Controllers and Views, for better organization and intuitive access via routing. I decided to play with this MVC Areas feature in ASP.NET Core and thought I’d share my experience in case it might help others using this […]
I recently needed to create a custom designer for a Sitefinity MVC Widget that would allow a property to be filled in programatically (such as clicking an option in a list). Populating the field was simple enough using jQuery, and here is a very simple example demonstrating the desired behavior: Clicking the button does indeed […]
Sitefinity allows you to easily create a custom configuration setting for storing and managing properties for your site. For the most part, you simply need to inherit from ConfigSection and add your properties. Once registered your settings will be automatically added to the backend Sitefinity Configuration page (Administration > Settings > Advanced). The documentation for this feature explains that there are […]
In the current 9.1.6110 release of Sitefinity, there is a known issue with the Sitefinity CAPTCHA MVC form field that prevents it from firing the client-side validation. If the user leaves the CAPTCHA field blank, the form will still submit (either a full post-back or via AJAX, depending on the settings of the form), and the user […]
When working with NativeScript it’s important to pay attention to the casing of filenames for your JavaScript source files, especially when working with TypeScript. When importing classes, interfaces, or other exported TypeScript items from other files, you must make sure that the letter casing in the reference matches the actual source file. More specifically, the […]
When working with the new Web Services module or WCF services in Sitefinity, you want to be able to allow the requesting clients to properly respond to and handle a failed request.This is generally simple enough, as a failed request would usually be accompanied by an HTTP status code that indicates something went wrong. The […]
In today’s video we leverage the HoloToolkit-Unity library (available on GitHub) to enable a visual mesh that represents a room to be rendered in the HoloLens emulator. Since the emulator doesn’t actually visualize a real room around you (since you’re not actually inside one), this can help you to “see” where you are in this […]
This video follows from the previous one created for the TechRewards challenge. This time we take that same project and discover what modifications are needed to open the same project in the Unity for HoloLens version, as well as deploy it as a 3D app to the emulator. Launching the TechRewards Unity Challenge Project in […]
In this video I walk through the Build Code Challenge: Building Apps for Unity from TechRewards. TechRewards is a free program that awards points for completing code and app development challenges that help you build, grow, and enhance your developer skills with technologies including Windows, Azure, and yes even Unity. Now this video is not […]