Unity Step Zero: Launching a scene in the HoloLens Emulator

Now that we got the default HoloLens app template running successfully in the emulator, the next step is to get a project in Unity to do the same. Although you can certainly use DirectX and Direct3D to build HoloLens apps, Unity offers a much more approachable environment for unseasoned 3D developers like myself, especially with all the helpful resources available online.

This video uses the sample Hololens project provided at Build to render a hologram in the emulator, and the Xbox One controller to navigate around it.

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SelAromDotNet

Josh loves all things Microsoft and Windows, and develops solutions for Web, Desktop and Mobile using the .NET Framework, Azure, UWP and everything else in the Microsoft Stack.

His other passion is music, and in his spare time Josh spins and produces electronic music under the name DJ SelArom.



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