In today’s video we leverage the HoloToolkit-Unity library (available on GitHub) to enable a visual mesh that represents a room to be rendered in the HoloLens emulator. Since the emulator doesn’t actually visualize a real room around you (since you’re not actually inside one), this can help you to “see” where you are in this […]
Category: Hololens
This video follows from the previous one created for the TechRewards challenge. This time we take that same project and discover what modifications are needed to open the same project in the Unity for HoloLens version, as well as deploy it as a 3D app to the emulator. Launching the TechRewards Unity Challenge Project in […]
Now that we got the default HoloLens app template running successfully in the emulator, the next step is to get a project in Unity to do the same. Although you can certainly use DirectX and Direct3D to build HoloLens apps, Unity offers a much more approachable environment for unseasoned 3D developers like myself, especially with […]
Microsoft HoloLens is a new frontier for developers, especially for people like me who are used to building traditional, business or user oriented applications. But since HoloLens is also a Windows device, it’s exciting to know that at least some of my existing skills can be leveraged to create new, interactive experiences with this device. […]